Silk.NET.Windowing.Desktop 1.2.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Showing the top 20 packages that depend on Silk.NET.Windowing.Desktop.

Packages Downloads
Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
4
Silk.NET.Input.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
4
Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
4
Silk.NET.Input.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL.
3
Silk.NET.Input.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
3
Silk.NET.Input
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
3
Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL.
3
Silk.NET.Input.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, and Vulkan.
3
Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, and Vulkan.
3

Silk.NET May 2020 Update - Update to Vulkan 1.2.139 - Update to OpenCL 3.0 - Add a new context abstraction - Add extensions for using Silk.NET's Windowing API with Veldrid - Add a new way of accessing OpenGL-specific and Vulkan-specific functions - Add a helpful hint as to why your Vulkan functions are throwing EntryPointNotFoundExceptions. - Add ExtensionName constants to all extension classes (useful for Vulkan) - Add an option for waiting for events before proceeding to execute the render loop. - Add a setter to the IsClosing property so you can cancel window closure - Fix the incorrect DebugUtilsMessengerCallbackFunctionEXT signature - Fix a bug where you couldn't catch GlfwExceptions on Linux and macOS - Fix a bug where attempting to call Invoke on a window will result in a deadlock - Fix a bug where VSync was always on regardless of the requested configuration - Fix a bug where eventhough we fixed the previous VSync bug, we still weren't respecting initial vsync settings. - Fix a bug where directly accessing scroll-wheel info would return bogus data - Fix a bug where Render and Update are fired again after close - Deprecated adaptive vsync - Deprecated SilkManager - Deprecated obsolete native methods that we weren't annotating as obsolete before - Miscellaneous fixes and improvements

.NET Standard 2.0

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